Worn | The Attack Power provided by this weapon is weakened. | |
Broken | You can no longer use this item to attack. | |
Blunt | When you deal a critical hit, stuns your opponent for one turn, but only deals 10% extra damage. | |
Cut | When you hit an opponent, there is a 50% chance that he will receive a layer of Bleed. | |
Stab | Crit Chance extra +5%. | |
Long Handle | Hit Rate extra +5%. | |
Graze | Even if your attack misses, it still deals 30% damage. | |
Shake | Upon hitting an opponent, reduces his Energy by an extra 5. | |
Violent Response | When you attack a stunned opponent, you will heal by half of the damage dealt. | |
Brutal Combo | Each consecutive hit on your opponent will add 2 extra Attack Power. | |
Precision Strike | Ignores your opponent's shield to deal direct damage. | |
Ripper | When you deal a critical hit, it inflicts Deep Wound on the target. | |
Double-Edged Sword | If your attack misses, you will receive a layer of Bleed. | |
Hemorrhage | When you hit an opponent, he is guaranteed to receive a layer of Bleed. | |
Heavy Blow | The critical damage of this weapon is increased by 25%. | |
Insult to Injury | For every debuff an opponent has, 1 extra Attack Power will be added. | |
Throw | The move's Hit Rate is reduced by 10%, but it cannot be countered. | |
Death Slice | This move's Hit Rate is increased by 10% instead of being reduced, and it cannot be countered. | |
Long Range | This move cannot be countered. | |
Rapid Action | This action will not end your turn. | |
Vital Stab | 10% Crit Chance extra +10%. | |
Peacemaker | Your critical hits no longer deal extra damage. Instead, they restore Health equal to the value of the extra damage. | |
Prowess | Attack Power extra +2. | |
Weapon Master | Attack Power extra +4. | |
Shield Smash | Attacks will deal double damage when your opponent has a Shield. | |