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NameDescriptionAttack SkillEnergy CostCooldown turnsSource
Healing RestHealing Rest
Rest for one turn and recover 35% of max Energy. Also heal by 10% of max Energy.
--
Emergency SurgeryEmergency Surgery
Immediately heal by 20% of your max Health, and remove the Bleed and Armor Break status.
If you have less than 10 Health when you use the move, then heal by 30% of your max Health.
-
cd6
Adrenal StimulationAdrenal Stimulation
Recover 60% of max Energy and gain a shield equal to 30% of your max Health.
-
cd6
Blood PactBlood Pact
Summon an unknown energy and absorb your opponent's Health by an amount equal to double your Intelligence.
The more Intelligence you have than your opponent, the higher the Hit Rate of the move.
Trade-Off: Before using this move, you will gain two layers of Bleed.
-
cd5
Pain SpellPain Spell
Please an unknown deity and reduce your opponent's Health by 10% of his max Health.
The more Intelligence you have than your opponent, the higher the Hit Rate of the move.
Reversal: When this move hits your opponent, it transfers your debuffs to him.
-
cd6
Abyssal CallAbyssal Call
Obey an unknown call and reduce your opponent's remaining Health by 10%.
The more Intelligence you have than your opponent, the higher the Hit Rate of the move.
Echo: When this move hits your opponent, it increases his damage taken by 20% until the end of the fight.
If your opponent uses Rest, there is a 50% chance of removing this status.
-
cd7
Surprise AttackSurprise Attack
Perform an unarmed attack on your opponent. This attack will only deal half damage.
✔️
endurance1
cd5
AssassinationAssassination
Attack your opponent with your secondary weapon. This attack will deal full damage.
✔️
endurance1
cd5
Polar PummelPolar Pummel
Strike your opponent, dealing damage equal to 20% of your max Health. This attack will ignore your opponent's shield and is guaranteed to hit.
✔️
endurance20
cd6
Holy SwordHoly Sword
Attack your opponent with a weapon. A hit will halve your opponent's Damage Reduction until the end of the fight.
If your opponent performs a Wrap action, he has a 50% chance of removing this status.
You must equip a weapon with the Cut effect to use this move.
✔️
endurance1
cd10
Magic ThrowMagic Throw
Throw your equipped weapon. If it hits your opponent, it is guaranteed to crit.
✔️
endurance10
cd1
Master PickpocketMaster Pickpocket
Perform an unarmed attack on your opponent. This attack will not deal damage, but will steal money equal to the damage that would otherwise have been dealt.
✔️
endurance1
cd2
Sand ThrowSand Throw
Throw sand into your opponent's eyes, reducing his Health by 2, and reducing his Hit Rate and Crit Chance by 15% until the end of the fight.
If your opponent uses Rest, he has a 50% chance of removing this status.
✔️
endurance10
cd8
DistractDistract
Use words to confuse your opponent, inflicting Stun for one turn. Also removes the status he needs to keep Attention for.
The more your Charisma is higher than your opponent's Intelligence, the higher the success rate of this move.
-
cd8
ShockShock
Blow an ear-piercing whistle to shock your opponent, inflicting Stun for one turn and reducing his damage output by 20% until the end of the fight.
If your opponent uses Rest, he has a 50% chance of removing this status.
-
cd8
Counterattack StanceCounterattack Stance
Take a stance until the end of the fight. When you are hit by your opponent, there is a 40% chance of returning an unarmed attack.
-
cd10
Enhanced CounterattackEnhanced Counterattack
Take a stance until the end of the fight. When you are hit by your opponent, there is a 60% chance of returning an unarmed attack.
-
cd10
Weapon CounterattackWeapon Counterattack
Take a stance until the end of the fight. When you are hit by your opponent, there is a 40% chance of returning an attack, prioritizing a weapon attack.
-
cd10
Enhanced Weapon CounterattackEnhanced Weapon Counterattack
Take a stance until the end of the fight. When you are hit by your opponent, there is a 60% chance of returning an attack, prioritizing a weapon attack.
-
cd10
Dodge CounterattackDodge Counterattack
Take a stance until the end of the fight. Whenever you dodge an attack, there is a 80% chance of returning an unarmed attack.
-
cd10
Enhanced Dodge CounterattackEnhanced Dodge Counterattack
Take a stance until the end of the fight. Whenever you dodge an attack, there is a 1 chance of returning an unarmed attack.
-
cd10
FlashFlash
Take a stance until the end of the fight. Whenever you dodge an attack, there is a 40% chance of returning an attack, prioritizing a weapon attack.
-
cd10
True FlashTrue Flash
Take a stance until the end of the fight. Whenever you dodge an attack, there is a 60% chance of returning an attack, prioritizing a weapon attack.
-
cd10
ConcentrationConcentration
Keep your eyes fixed on your opponent, increasing your Hit Rate by 20% until the end of the fight.
-
cd8
Enhanced ConcentrationEnhanced Concentration
Keep your eyes fixed on your opponent, increasing your Hit Rate by 20% and your Crit Chance by 10% until the end of the fight.
-
cd8
Double LunacyDouble Lunacy
The fight is on! You will increase your damage output by 20%, but will also take an extra 10% damage until the end of the fight.
-
cd10
Rose ThornRose Thorn
Convert your Charisma above your opponent's into your extra Attack Power until the end of the fight.
-
cd7
Wild InstinctWild Instinct
Unleash your animal instinct, healing yourself by 25% of the damage dealt after hitting your opponent until the end of the fight.
-
cd8
Enhanced Wild InstinctEnhanced Wild Instinct
Unleash your animal instinct, granting your attacks 50% of Damage Reduction Penetration and healing yourself by 25% of the damage dealt after hitting your opponent until the end of the fight.
-
cd8
Weapon Change
Select an unused weapon in your pocket to replace your currently equipped weapon.
--
Cloth WrapCloth Wrap
Roll two dice to immediately restore an equal amount of Health. If the total reaches 6, Bleed and Armor Break are removed.
endurance5
-
Bandage WrapBandage Wrap
Roll two dice to immediately restore an equal amount of Health, and remove Bleed and Armor Break.
For the next 2 turn(s), heal by an amount equal to your Intelligence at the beginning of each turn.
endurance5
-
FireballFireball
Smash a lit bottle on your opponent. A hit will deal damage equal to your Strength.
The opponent will then be inflicted with Burn for 8% turn(s), making him lose Health by 8% of his max Health at the beginning of each turn.
If your opponent uses Rest, he has a 50% chance of removing this status.
✔️
endurance10
-
Dragon FireDragon Fire
Smash a lit bottle on your opponent. A hit will deal damage equal to your Strength.
The opponent will then be inflicted with Blaze for 12% turn(s), making him lose Health by 12% of his max Health at the beginning of each turn and temporarily lose all Damage Reduction effects.
If your opponent uses Rest, he has a 50% chance of removing this status.
✔️
endurance10
-
Soap ThrowSoap Throw
Throw a slippery bar of soap at your opponent's feet, making his actions use an extra 30% Energy for the next 30% turn(s).
The Slippery Floor effect lasts for a number of turns equal to twice the number of times remaining for you to throw soap.
endurance5
-
Serrated SlashSerrated Slash
Slash your opponent with your serrated machete-like arms, dealing ❔ to ❔ damage.
✔️
endurance15
-
Charge UpCharge Up
Raises your huge pincers high for 2 turns and prepares to inflict a devastating blow on your opponent that is guaranteed to hit. Taking a total of 15% damage or being stunned will interrupt the Charge Up status.
endurance30
cd4
Pincer SmashPincer Smash
Smashes your opponent with your huge raised pincers, dealing 2.5 to ❔ damage and inflicting Stun. This move is guaranteed to hit.
✔️--
Mud SprayMud Spray
Spray mud at your opponent, reducing his Health by 5 and reducing his Hit Rate and Crit Chance by 25% until the end of the fight.
If your opponent uses Rest, he has a 50% chance of removing this status.
✔️
endurance10
cd8
Shell GrowthShell Growth
Restores 20% of max Health.
endurance10
cd4
Terrifying RoarTerrifying Roar
Let out an ear-piercing roar to shock your opponent, inflicting Stun for one turn and reducing his damage output by 20% until the end of the fight.
If your opponent uses Rest, he has a 50% chance of removing this status.
✔️-
cd8
Throw StoneThrow Stone
Throw the small soapstone in your pocket. A hit will deal damage equal to your Strength.
✔️
endurance10
-
Ace of SpadesAce of Spades
Throw the Ace of Spades card in your pocket. A hit will deal damage equal to your Agility.
✔️
endurance5
-
Will of SteelWill of Steel
Pray at the "monster", dealing damage equal to the resulting points and restoring your Health by the same amount.
endurance10
cd3
Wrath of the ChiefWrath of the Chief
Removes all combat debuffs from you and halves the damage taken from unarmed attacks for the next 3 turn(s). This move can be used while stunned.
When the attack hits an opponent, the duration of this effect is extended by 1 turn(s).
-
cd8
Bone CrusherBone Crusher
Charge up for one turn and then strike your opponent with a blow equal to 20% of your max Health. If this attack hits your opponent, it's guaranteed to crit and will ignore any Damage Reduction effect your opponent has!
If you take 20% damage or are stunned while charging up, the Charge Up status will be interrupted.
endurance20
cd6
Feather BladesFeather Blades
Each attack you perform or take from an opponent loosens one of your feathers.
Using this move shoots all of your loose feathers out, each one that hits dealing damage equal to your Agility.
endurance10
cd3
Septic GnawSeptic Gnaw
Gnaw at your opponent with your mouth filled with septic bacteria, dealing damage equal to your Strength and poisoning them.
endurance10
cd5
Wing SliceWing Slice
When you perform an unarmed attack, two separate attacks will be made using the sharp claws on your wings, each dealing 75% of unarmed attack damage.
✔️
endurance10
-
Sand Throw (Exfoliating Powder)
Throw sand into your opponent's eyes, reducing his Health by 2, and reducing his Hit Rate and Crit Chance by 15% until the end of the fight.
If your opponent uses Rest, he has a 50% chance of removing this status.
✔️
endurance10
cd8
Vampiric StrikeVampiric Strike
Gnaw on your opponent's carotid artery, restoring 35% of your lost Health and dealing an equal amount of extra damage to your opponent, which ignores Damage Reduction effects.
Your opponent receives a layer of Bleed and suffer from Anemia for 3 turn(s).
✔️
endurance1
cd5
Ultrasonic BooooomUltrasonic Booooom
Unleash a high-frequency sonic attack on your opponent, ignoring any Shield to deal damage equal to 20% of their max Health and removing 1 of their Focus Points. If your opponent has no Focus Points remaining, this move will deal double damage.
✔️
endurance10
cd8