Name | Description | Attack Skill | Energy Cost | Cooldown turns | Source | |
---|---|---|---|---|---|---|
![]() | Healing Rest | Rest for one turn and recover 35% of max Energy. Also heal by 10% of max Energy. | - | - | ||
![]() | Emergency Surgery | Immediately heal by 20% of your max Health, and remove the Bleed and Armor Break status. If you have less than 10 Health when you use the move, then heal by 30% of your max Health. | - | ![]() | ||
![]() | Adrenal Stimulation | Recover 60% of max Energy and gain a shield equal to 30% of your max Health. | - | ![]() | ||
![]() | Blood Pact | Summon an unknown energy and absorb your opponent's Health by an amount equal to double your Intelligence. The more Intelligence you have than your opponent, the higher the Hit Rate of the move. Trade-Off: Before using this move, you will gain two layers of Bleed. | - | ![]() | ||
![]() | Pain Spell | Please an unknown deity and reduce your opponent's Health by 10% of his max Health. The more Intelligence you have than your opponent, the higher the Hit Rate of the move. Reversal: When this move hits your opponent, it transfers your debuffs to him. | - | ![]() | ||
![]() | Abyssal Call | Obey an unknown call and reduce your opponent's remaining Health by 10%. The more Intelligence you have than your opponent, the higher the Hit Rate of the move. Echo: When this move hits your opponent, it increases his damage taken by 20% until the end of the fight. If your opponent uses Rest, there is a 50% chance of removing this status. | - | ![]() | ||
![]() | Surprise Attack | Perform an unarmed attack on your opponent. This attack will only deal half damage. | ✔️ | ![]() | ![]() | |
![]() | Assassination | Attack your opponent with your secondary weapon. This attack will deal full damage. | ✔️ | ![]() | ![]() | |
![]() | Polar Pummel | Strike your opponent, dealing damage equal to 20% of your max Health. This attack will ignore your opponent's shield and is guaranteed to hit. | ✔️ | ![]() | ![]() | |
![]() | Holy Sword | Attack your opponent with a weapon. A hit will halve your opponent's Damage Reduction until the end of the fight. If your opponent performs a Wrap action, he has a 50% chance of removing this status. You must equip a weapon with the Cut effect to use this move. | ✔️ | ![]() | ![]() | |
![]() | Magic Throw | Throw your equipped weapon. If it hits your opponent, it is guaranteed to crit. | ✔️ | ![]() | ![]() | |
![]() | Master Pickpocket | Perform an unarmed attack on your opponent. This attack will not deal damage, but will steal money equal to the damage that would otherwise have been dealt. | ✔️ | ![]() | ![]() | |
![]() | Sand Throw | Throw sand into your opponent's eyes, reducing his Health by 2, and reducing his Hit Rate and Crit Chance by 15% until the end of the fight. If your opponent uses Rest, he has a 50% chance of removing this status. | ✔️ | ![]() | ![]() | |
![]() | Distract | Use words to confuse your opponent, inflicting Stun for one turn. Also removes the status he needs to keep Attention for. The more your Charisma is higher than your opponent's Intelligence, the higher the success rate of this move. | - | ![]() | ||
![]() | Shock | Blow an ear-piercing whistle to shock your opponent, inflicting Stun for one turn and reducing his damage output by 20% until the end of the fight. If your opponent uses Rest, he has a 50% chance of removing this status. | - | ![]() | ||
![]() | Counterattack Stance | Take a stance until the end of the fight. When you are hit by your opponent, there is a 40% chance of returning an unarmed attack. | - | ![]() | ||
![]() | Enhanced Counterattack | Take a stance until the end of the fight. When you are hit by your opponent, there is a 60% chance of returning an unarmed attack. | - | ![]() | ||
![]() | Weapon Counterattack | Take a stance until the end of the fight. When you are hit by your opponent, there is a 40% chance of returning an attack, prioritizing a weapon attack. | - | ![]() | ||
![]() | Enhanced Weapon Counterattack | Take a stance until the end of the fight. When you are hit by your opponent, there is a 60% chance of returning an attack, prioritizing a weapon attack. | - | ![]() | ||
![]() | Dodge Counterattack | Take a stance until the end of the fight. Whenever you dodge an attack, there is a 80% chance of returning an unarmed attack. | - | ![]() | ||
![]() | Enhanced Dodge Counterattack | Take a stance until the end of the fight. Whenever you dodge an attack, there is a 1 chance of returning an unarmed attack. | - | ![]() | ||
![]() | Flash | Take a stance until the end of the fight. Whenever you dodge an attack, there is a 40% chance of returning an attack, prioritizing a weapon attack. | - | ![]() | ||
![]() | True Flash | Take a stance until the end of the fight. Whenever you dodge an attack, there is a 60% chance of returning an attack, prioritizing a weapon attack. | - | ![]() | ||
![]() | Concentration | Keep your eyes fixed on your opponent, increasing your Hit Rate by 20% until the end of the fight. | - | ![]() | ||
![]() | Enhanced Concentration | Keep your eyes fixed on your opponent, increasing your Hit Rate by 20% and your Crit Chance by 10% until the end of the fight. | - | ![]() | ||
![]() | Double Lunacy | The fight is on! You will increase your damage output by 20%, but will also take an extra 10% damage until the end of the fight. | - | ![]() | ||
![]() | Rose Thorn | Convert your Charisma above your opponent's into your extra Attack Power until the end of the fight. | - | ![]() | ||
![]() | Wild Instinct | Unleash your animal instinct, healing yourself by 25% of the damage dealt after hitting your opponent until the end of the fight. | - | ![]() | ||
![]() | Enhanced Wild Instinct | Unleash your animal instinct, granting your attacks 50% of Damage Reduction Penetration and healing yourself by 25% of the damage dealt after hitting your opponent until the end of the fight. | - | ![]() | ||
Weapon Change | Select an unused weapon in your pocket to replace your currently equipped weapon. | - | - | |||
![]() | Cloth Wrap | Roll two dice to immediately restore an equal amount of Health. If the total reaches 6, Bleed and Armor Break are removed. | ![]() | - | ||
![]() | Bandage Wrap | Roll two dice to immediately restore an equal amount of Health, and remove Bleed and Armor Break. For the next 2 turn(s), heal by an amount equal to your Intelligence at the beginning of each turn. | ![]() | - | ||
![]() | Fireball | Smash a lit bottle on your opponent. A hit will deal damage equal to your Strength. The opponent will then be inflicted with Burn for 8% turn(s), making him lose Health by 8% of his max Health at the beginning of each turn. If your opponent uses Rest, he has a 50% chance of removing this status. | ✔️ | ![]() | - | |
![]() | Dragon Fire | Smash a lit bottle on your opponent. A hit will deal damage equal to your Strength. The opponent will then be inflicted with Blaze for 12% turn(s), making him lose Health by 12% of his max Health at the beginning of each turn and temporarily lose all Damage Reduction effects. If your opponent uses Rest, he has a 50% chance of removing this status. | ✔️ | ![]() | - | |
![]() | Soap Throw | Throw a slippery bar of soap at your opponent's feet, making his actions use an extra 30% Energy for the next 30% turn(s). The Slippery Floor effect lasts for a number of turns equal to twice the number of times remaining for you to throw soap. | ![]() | - | ||
![]() | Serrated Slash | Slash your opponent with your serrated machete-like arms, dealing ❔ to ❔ damage. | ✔️ | ![]() | - | |
![]() | Charge Up | Raises your huge pincers high for 2 turns and prepares to inflict a devastating blow on your opponent that is guaranteed to hit. Taking a total of 15% damage or being stunned will interrupt the Charge Up status. | ![]() | ![]() | ||
![]() | Pincer Smash | Smashes your opponent with your huge raised pincers, dealing 2.5 to ❔ damage and inflicting Stun. This move is guaranteed to hit. | ✔️ | - | - | |
![]() | Mud Spray | Spray mud at your opponent, reducing his Health by 5 and reducing his Hit Rate and Crit Chance by 25% until the end of the fight. If your opponent uses Rest, he has a 50% chance of removing this status. | ✔️ | ![]() | ![]() | |
![]() | Shell Growth | Restores 20% of max Health. | ![]() | ![]() | ||
![]() | Terrifying Roar | Let out an ear-piercing roar to shock your opponent, inflicting Stun for one turn and reducing his damage output by 20% until the end of the fight. If your opponent uses Rest, he has a 50% chance of removing this status. | ✔️ | - | ![]() | |
![]() | Throw Stone | Throw the small soapstone in your pocket. A hit will deal damage equal to your Strength. | ✔️ | ![]() | - | |
![]() | Ace of Spades | Throw the Ace of Spades card in your pocket. A hit will deal damage equal to your Agility. | ✔️ | ![]() | - | |
![]() | Will of Steel | Pray at the "monster", dealing damage equal to the resulting points and restoring your Health by the same amount. | ![]() | ![]() | ||
![]() | Wrath of the Chief | Removes all combat debuffs from you and halves the damage taken from unarmed attacks for the next 3 turn(s). This move can be used while stunned. When the attack hits an opponent, the duration of this effect is extended by 1 turn(s). | - | ![]() | ||
![]() | Bone Crusher | Charge up for one turn and then strike your opponent with a blow equal to 20% of your max Health. If this attack hits your opponent, it's guaranteed to crit and will ignore any Damage Reduction effect your opponent has! If you take 20% damage or are stunned while charging up, the Charge Up status will be interrupted. | ![]() | ![]() | ||
![]() | Feather Blades | Each attack you perform or take from an opponent loosens one of your feathers. Using this move shoots all of your loose feathers out, each one that hits dealing damage equal to your Agility. | ![]() | ![]() | ||
![]() | Septic Gnaw | Gnaw at your opponent with your mouth filled with septic bacteria, dealing damage equal to your Strength and poisoning them. | ![]() | ![]() | ||
![]() | Wing Slice | When you perform an unarmed attack, two separate attacks will be made using the sharp claws on your wings, each dealing 75% of unarmed attack damage. | ✔️ | ![]() | - | |
Sand Throw (Exfoliating Powder) | Throw sand into your opponent's eyes, reducing his Health by 2, and reducing his Hit Rate and Crit Chance by 15% until the end of the fight. If your opponent uses Rest, he has a 50% chance of removing this status. | ✔️ | ![]() | ![]() | ||
![]() | Vampiric Strike | Gnaw on your opponent's carotid artery, restoring 35% of your lost Health and dealing an equal amount of extra damage to your opponent, which ignores Damage Reduction effects. Your opponent receives a layer of Bleed and suffer from Anemia for 3 turn(s). | ✔️ | ![]() | ![]() | |
![]() | Ultrasonic Booooom | Unleash a high-frequency sonic attack on your opponent, ignoring any Shield to deal damage equal to 20% of their max Health and removing 1 of their Focus Points. If your opponent has no Focus Points remaining, this move will deal double damage. | ✔️ | ![]() | ![]() |