Baton
Type | Weapon、Club |
---|---|
Rarity | Advanced |
Volume | ![]() |
Stack | 1 |
Durability | 20 |
Violation | 20 |
Price | ![]() |
Obtaining way | |
Gaining Location |
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When equipped as a weapon to attack:
Energy Cost 18, Attack Power +6.
- Blunt:When you deal a critical hit, stuns your opponent for one turn, but only deals 10% extra damage.
- Heavy Blow:The critical damage of this weapon is increased by 25%.
- Long Handle:Hit Rate extra +5%.
- Peacemaker:Your critical hits no longer deal extra damage. Instead, they restore Health equal to the value of the extra damage.
"The multifunctional baton carried by all the guards."