NameDescriptionAttentionStackable
Hunting Rhythm
Hunting is a game of patience.
It is currently turn ❔ of the fight. Your Attack Power has been increased by 1.
✔️
Hunting Rhythm+
Hunting is a game of patience.
It is currently turn ❔ of the fight. Your Attack Power has been increased by 1 and Hit Rate has been increased by 1.
✔️
Giant Killer
The bigger they are, the harder they fall!
Your opponent's taller than you and his max Health is 10% point(s) higher than yours. Your damage output is thus increased by 10%.
Giant Killer+
The bigger they are, the harder they fall!
Your opponent's taller than you and his max Health is 10% point(s) higher than yours. Your damage output is thus increased by 10% and Damage Reduction by 10%.
Nightmare Warrior
You tell yourself that what's in front of you is just a dream!
Your damage output will be increased by 20% and you will gain 20% Damage Reduction when facing a nightmare.
Rondo of Blood
Whenever your opponent takes Bleed damage, you will heal by an equal amount.
Rondo of Blood (Upgraded)
Whenever your opponent takes Bleed damage, you will heal by an amount equal amount and your max Health will be increased by an equal amount.
Fatality
Your opponent's Health is below 20%! Finish him! You will deal an extra 20% damage.
Fatality+
Your opponent's Health is below 30%! Finish him! You will deal an extra 30% damage.
Death of a Hitman
Your Health is below 25%! It's do or die! The Energy consumed by your actions has been halved.
Ambush
You haven't attacked for ❔ turn(s). Your Dodge Chance has been increased by 5% and your damage output has been increased by 20%.
✔️✔️
Second Strike
In rock paper scissors, whoever makes the first move will lose.
As the one going second in this fight, your Attack Power has been increased by 2.
Poisonous Skin
The poison on the surface of your skin is your weapon.
When hit by an opponent's unarmed attack, the poison makes him lose 10% of his max Health.
Chaos Rebirth
You will roll once if your Health goes down to 0. If you don't roll a 4, you won't be defeated and you will heal by an amount equal to your Intelligence.
Can only be triggered once per fight.
Chaos Rebirth+
You will roll once if your Health goes down to 0. If you don't roll a 4, you won't be defeated and you will heal by an amount equal to your Intelligence.
Can be triggered multiple times per fight.
Arms of Steel
When your unarmed attacks cause your opponent to take damage in a fight, you will gain a shield equal to half the damage.
Eraser
When fighting, your attacks will deal extra damage equal to the number of Bleed layers on your opponent.
Riot Gear
Like a modern-day suit of armor! Opponents can't deal critical hits on you anymore!
Unleashed Potential
An unknown power gives him terrifying strength! His Hit Rate, Crit Chance, damage output, Damage Reduction, and max Energy have all been increased by 25%.
Total Hibernation
After 5 turn(s) preparing Ambush, your Dodge Chance is increased by 25% and damage output by 100%, and your next attack is guaranteed to hit!
✔️
Tick Trick
When you are hit by an opponent's melee attack, the ticks in your hair will jump onto your opponent.
The ticks make your opponent itch all over, each reducing their Dodge Chance by 10%. The ticks also remove statuses that require your opponent to maintain Attention when their turn ends.
Wing Whack
Each time you perform an unarmed attack, two separate attacks will be made using your wings, each dealing 75% of unarmed attack damage.
Wing Guard
Your vast wings cover your body.
Reduces your opponent's Hit Rate by 15% and Crit Chance by 30%.
When you dodge your opponent's Sand Throw, you will immediately fan back the sand with your wings, causing your opponent to be affected by Sand Throw.
Muscles of Steel
Your body has been trained to its ultimate status!
No matter what kind of attack you take, its damage can't exceed 20% of your max Health.
At the end of each turn, you will regain 10% of your lost Health.
Special Gear
The plated body armor increases your Damage Reduction by 10%. The weighted gloves increase your damage output by 10%.
Float Like a Butterfly
Every 10 point(s) of remaining Energy will grant an extra 1% Dodge Chance.
Sting Like a Bee
Every 10 point(s) of remaining Energy will grant an extra 1% Crit Chance.
Roll With the Punches
Every 10 point(s) of remaining Energy will grant an extra 1% Damage Reduction.
Victory Champagne
Champagne at half-time!
At the end of your turn, you will gain ❔ point(s) of Shield.
Dragon Fury
ROOOOOOAR!
When you take a critical hit, you have a chance of immediately interrupting your opponent's action and performing a counterattack! The chance of triggering is equal to your current Crit Chance.
Arms of Steel
When your unarmed attacks cause your opponent to take damage in a fight, you will gain a shield equal to half the damage. Your shield will not automatically disappear at the end of the turn. Instead, it will disappear when your attack hits your opponent, dealing extra damage equal to the shield lost.
Eraser
When fighting, your attacks will deal damage equal to double the number of Bleed layers on your opponent. If your opponent has 2 or more layers of Bleed, then on your turn, the cooldown of the Surprise Attack move will reset, and using it will not consume Energy or Focus Points.
Unleashed Potential
In Champion Mode, Pickman's original riot enhancement state, Unleashed Potential, becomes even more terrifying.
His Hit Rate, Crit Chance, damage output, Damage Reduction, and max Energy all increase by 40%. Also, when he restores Health, he will gain an equal amount of shield.
Hunting Rhythm
Hunting is a game of patience.
It is currently turn ❔ of the fight. Your Attack Power has increased by 1, your Hit Rate has increased by 1, and you will heal by an amount equal to 4% of the damage dealt by your attacks.
✔️
Playtime's Over!
You will no longer bother to dodge your opponent's attacks. Instead, you will immediately counterattack when hit.
For every 1 more Health you currently have than your opponent, your damage output increases by 2%, and your attacks are guaranteed to hit.
Muscles of Steel
Your body has been trained to its ultra-ultimate status!
No matter what kind of attack you take, its damage can't exceed 20% of your max Health.
At the end of each turn, you will regain 20% of your lost Health, and your damage output increases by 5%.
Current turn: 20%. Total damage output increase: 20%.
Blind
You're blinded by sand. Your Hit Rate has been reduced by 15% and Crit Chance by 15%.
Use Rest for a 50% chance of removing this status.
✔️
Slippery Floor
Your actions will cost an extra 30% Energy for the next 30% turn(s).
Counterattack Stance
When you are hit by your opponent, there is a 40% chance of returning an unarmed attack.
✔️✔️
Enhanced Counterattack
When you are hit by your opponent, there is a 60% chance of returning an unarmed attack.
✔️✔️
Weapon Counterattack
When you are hit by your opponent, there is a 40% chance of returning an attack, prioritizing a weapon attack.
✔️✔️
Enhanced Weapon Counterattack
When you are hit by your opponent, there is a 60% chance of returning an attack, prioritizing a weapon attack.
✔️✔️
Dodge Counterattack
After you dodge your opponent's attack, there is a 40% chance of returning an unarmed attack.
✔️✔️
Enhanced Dodge Counterattack
After you dodge your opponent's attack, there is a 60% chance of returning an unarmed attack.
✔️✔️
Flash
After you dodge the opponent's attack, there is a 40% chance of returning an attack, prioritizing a weapon attack.
✔️✔️
True Flash
After you dodge the opponent's attack, there is a 60% chance of returning an attack, prioritizing a weapon attack.
✔️✔️
Concentration
You keep your eyes fixed on your opponent. Hit Rate increased by 20%.
✔️✔️
Enhanced Concentration
You keep your eyes fixed on your opponent. Hit Rate increased by 20% and Crit Chance increased by 10%.
✔️✔️
Wild Instinct
Your animal instinct has been unleashed!
You will heal by 25% of the damage after hitting your opponent.
✔️✔️
Enhanced Wild Instinct
Your animal instinct has been unleashed!
Your attacks gain 40% of Damage Reduction Penetration, and you will heal by 25% of the damage dealt after hitting your opponent.
✔️✔️
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