Name | Description | Attention | Stackable | |
---|---|---|---|---|
![]() | Hunting Rhythm | Hunting is a game of patience. It is currently turn ❔ of the fight. Your Attack Power has been increased by 1. | ✔️ | |
![]() | Hunting Rhythm+ | Hunting is a game of patience. It is currently turn ❔ of the fight. Your Attack Power has been increased by 1 and Hit Rate has been increased by 1. | ✔️ | |
![]() | Giant Killer | The bigger they are, the harder they fall! Your opponent's taller than you and his max Health is 10% point(s) higher than yours. Your damage output is thus increased by 10%. | ||
![]() | Giant Killer+ | The bigger they are, the harder they fall! Your opponent's taller than you and his max Health is 10% point(s) higher than yours. Your damage output is thus increased by 10% and Damage Reduction by 10%. | ||
![]() | Nightmare Warrior | You tell yourself that what's in front of you is just a dream! Your damage output will be increased by 20% and you will gain 20% Damage Reduction when facing a nightmare. | ||
![]() | Rondo of Blood | Whenever your opponent takes Bleed damage, you will heal by an equal amount. | ||
![]() | Rondo of Blood (Upgraded) | Whenever your opponent takes Bleed damage, you will heal by an amount equal amount and your max Health will be increased by an equal amount. | ||
![]() | Fatality | Your opponent's Health is below 20%! Finish him! You will deal an extra 20% damage. | ||
![]() | Fatality+ | Your opponent's Health is below 30%! Finish him! You will deal an extra 30% damage. | ||
![]() | Death of a Hitman | Your Health is below 25%! It's do or die! The Energy consumed by your actions has been halved. | ||
![]() | Ambush | You haven't attacked for ❔ turn(s). Your Dodge Chance has been increased by 5% and your damage output has been increased by 20%. | ✔️ | ✔️ |
![]() | Second Strike | In rock paper scissors, whoever makes the first move will lose. As the one going second in this fight, your Attack Power has been increased by 2. | ||
![]() | Poisonous Skin | The poison on the surface of your skin is your weapon. When hit by an opponent's unarmed attack, the poison makes him lose 10% of his max Health. | ||
![]() | Chaos Rebirth | You will roll once if your Health goes down to 0. If you don't roll a 4, you won't be defeated and you will heal by an amount equal to your Intelligence. Can only be triggered once per fight. | ||
![]() | Chaos Rebirth+ | You will roll once if your Health goes down to 0. If you don't roll a 4, you won't be defeated and you will heal by an amount equal to your Intelligence. Can be triggered multiple times per fight. | ||
![]() | Arms of Steel | When your unarmed attacks cause your opponent to take damage in a fight, you will gain a shield equal to half the damage. | ||
![]() | Eraser | When fighting, your attacks will deal extra damage equal to the number of Bleed layers on your opponent. | ||
![]() | Riot Gear | Like a modern-day suit of armor! Opponents can't deal critical hits on you anymore! | ||
![]() | Unleashed Potential | An unknown power gives him terrifying strength! His Hit Rate, Crit Chance, Damage Output, and Damage Reduction have all been increased by 20%. | ||
![]() | Total Hibernation | After 5 turn(s) preparing Ambush, your Dodge Chance is increased by 25% and Damage Output by 100%, and your next attack is guaranteed to hit! | ✔️ | |
![]() | Tick Trick | When you are hit by an opponent's melee attack, the ticks in your hair will jump onto your opponent. The ticks make your opponent itch all over, each reducing their Dodge Chance by 10%. The ticks also remove statuses that require your opponent to maintain Attention when their turn ends. | ||
![]() | Wing Whack | Each time you perform an unarmed attack, two separate attacks will be made using your wings, each dealing 75% of unarmed attack damage. | ||
![]() | Wing Guard | Your vast wings cover your body. Reduces your opponent's Hit Rate by 15% and Crit Chance by 30%. When you dodge your opponent's Sand Throw, you will immediately fan back the sand with your wings, causing your opponent to be affected by Sand Throw. | ||
![]() | Muscles of Steel | Your body has been trained to its ultimate status! No matter what kind of attack you take, its damage can't exceed 20% of your max Health. At the end of each turn, you will regain 10% of your lost Health. | ||
![]() | Special Gear | The plated body armor increases your Damage Reduction by 10%. The weighted gloves increase your damage output by 10%. | ||
![]() | Float Like a Butterfly | Every 10 point(s) of remaining Energy will grant an extra 1% Dodge Chance. | ||
![]() | Sting Like a Bee | Every 10 point(s) of remaining Energy will grant an extra 1% Crit Chance. | ||
![]() | Roll With the Punches | Every 10 point(s) of remaining Energy will grant an extra 1% Damage Reduction. | ||
![]() | Victory Champagne | Champagne at half-time! At the end of your turn, you will gain ❔ point(s) of Shield. | ||
![]() | Dragon Fury | ROOOOOOAR! When you take a critical hit, you have a chance of immediately interrupting your opponent's action and performing a counterattack! The chance of triggering is equal to your current Crit Chance. | ||
![]() | Blind | You're blinded by sand. Your Hit Rate has been reduced by 15% and Crit Chance has been reduced by 15%. Use Rest for a 50% chance of removing this status. | ✔️ | |
![]() | Slippery Floor | Your actions will cost an extra 30% Energy for the next 30% turn(s). | ||
![]() | Counterattack Stance | When you are hit by your opponent, there is a 40% chance of returning an unarmed attack. | ✔️ | ✔️ |
![]() | Enhanced Counterattack | When you are hit by your opponent, there is a 60% chance of returning an unarmed attack. | ✔️ | ✔️ |
![]() | Weapon Counterattack | When you are hit by your opponent, there is a 40% chance of returning an attack, prioritizing a weapon attack. | ✔️ | ✔️ |
![]() | Enhanced Weapon Counterattack | When you are hit by your opponent, there is a 60% chance of returning an attack, prioritizing a weapon attack. | ✔️ | ✔️ |
![]() | Dodge Counterattack | After you dodge your opponent's attack, there is a 40% chance of returning an unarmed attack. | ✔️ | ✔️ |
![]() | Enhanced Dodge Counterattack | After you dodge your opponent's attack, there is a 60% chance of returning an unarmed attack. | ✔️ | ✔️ |
![]() | Flash | After you dodge the opponent's attack, there is a 40% chance of returning an attack, prioritizing a weapon attack. | ✔️ | ✔️ |
![]() | True Flash | After you dodge the opponent's attack, there is a 60% chance of returning an attack, prioritizing a weapon attack. | ✔️ | ✔️ |
![]() | Concentration | You keep your eyes fixed on your opponent. Hit Rate increased by 20%. | ✔️ | ✔️ |
![]() | Enhanced Concentration | You keep your eyes fixed on your opponent. Hit Rate increased by 20% and Crit Chance increased by 10%. | ✔️ | ✔️ |
![]() | Wild Instinct | Your animal instinct has been unleashed! You will heal by 25% of the damage after hitting your opponent. | ✔️ | ✔️ |
![]() | Enhanced Wild Instinct | Your animal instinct has been unleashed! Your attacks gain 50% of Damage Reduction Penetration, and you will heal by 25% of the damage dealt after hitting your opponent. | ✔️ | ✔️ |
![]() | Double Lunacy | A worthy trade-off! Your damage output has been increased by 20%, but you will take an extra 10% damage. | ✔️ | |
![]() | Rose Thorn | You have 1 more Charisma than your opponent. Your Attack Power has been strengthened by an extra 1. | ✔️ | |
![]() | Mud Blind | You're blinded by mud. Your Hit Rate has been reduced by 25% and Crit Chance has been reduced by 25%. Use Rest for a 50% chance of removing this status. | ✔️ | |
![]() | Wrath of the Chief | Chief Bonecrusher never gives up! Bring it on! The damage you take from unarmed attacks is halved for 50% more turn(s), and the effect is extended by 1 turn(s) whenever your attack hits your opponent. | ✔️ | |
![]() | Shield | Resist ❔ attack damage. Automatically disappears at the beginning of your next turn. | ✔️ | |
![]() | Shell Shield | Resist ❔ attack damage. Automatically halves at the beginning of your next turn. | ✔️ | |
![]() | Galactic Knight | You get to go first in the fight. Your first attack is guaranteed to hit and will deal 50% more damage. | ||
![]() | Fervor Rising | You've hit your opponent ❔ time(s). Another 3 consecutive hits will activate Crushing Blow. | ✔️ | ✔️ |
![]() | Fervor Burst | You've accumulated 3 Mettle. The next unarmed attack is guaranteed to crit! | ✔️ | |
![]() | Combo | You are the embodiment of the legendary martial arts star Tang. You have used nunchaku to hit your opponent ❔ time(s) in a row, increasing your Attack Power by 2. | ✔️ | ✔️ |
![]() | Bleed Resistance | When you suffer Bleed, you will only take half of the damage. | ||
![]() | Stun Immunity | When you take a blunt critical hit, the Stun effect will be replaced with Daze. | ||
![]() | Stun Resistance | You were stunned on the last turn. If you take a blunt critical hit again this turn, there will be a 50% chance of replacing the Stun effect with Daze. | ||
![]() | Crit Resistance | When you take a critical hit, the critical damage will be reduced by 25%. | ||
![]() | Fury Unleashed | When you are hit or your opponent dodges your attack, you gain one stack of Anger! You now have ❔ stack(s) of Anger burning within you, increasing your Hit Rate by 10% and Crit Chance by 10%, until you deal a critical hit! | ✔️ | |
![]() | Feather Blades Ready! | Each attack you perform or take from an opponent loosens one of your feathers. You now have ❔ Feather Blade(s) ready to go. Use the move Feather Blades to shoot them all out. Each one that hits deals damage equal to your Agility. | ✔️ | |
![]() | Blood Frenzy | The blood spilled by your opponent excites you! Your opponent has ❔ layer(s) of Bleed, increasing your damage output by 10% and reducing the Energy cost of your actions by 10%. | ✔️ | |
![]() | Healing Tonic | The tincture is working wonders. When your turn begins, it will heal you by 2. | ||
![]() | Healing Bandage | The bandage is soaked with antiseptic alcohol. When your turn begins, it will heal you by an amount equal to your Intelligence. 1 turn(s) remaining. | ||
![]() | Bleed | Your wound is bleeding! You will lose 1 Health after each action. Perform a Wrap action for a chance of removing this status. | ✔️ | |
![]() | Burn | Your ass is on fire! Lose Health by 8% of max Health at the beginning of each turn for the next 8% turn(s). Use Rest for a 50% chance of removing this status. | ||
![]() | Blaze | It's as if you've been consumed by the fires of hell! Lose Health by 12% of max Health at the beginning of each turn for the next 12% turn(s), and temporarily lose all Damage Reduction effects. Use Rest for a 50% chance of removing this status. | ||
![]() | Arrow Wound | Your arm has been hit by an arrow! You will lose 25 Health and gain 2 layers of Bleed. | ||
![]() | Dazzle | Your eyes are dazzled by bright light, reducing your Hit Rate by 15% and your Crit Chance by 15% for the next 15% turn(s). This state cannot be removed by Rest. | ||
![]() | Flicker Burst | Your eyes are exposed to direct light, reducing your Hit Rate by 25% and your Crit Chance by 25% for the next 25% turn(s). This state cannot be removed by Rest. | ||
![]() | Diarrhea | You ate something you shouldn't have. Strength -3, Agility -3. | ||
![]() | Anemia | Rapid blood loss leaves you feeling drained, increasing the Energy cost of your actions by an extra 50% and making you unable to maintain statuses that require Attention. Use Rest for a 50% chance of removing this status. | ||
![]() | Fatigue | You have less than 0 Energy. Your Hit Rate and Dodge Chance have been reduced by 20%. | ||
![]() | Stun | You've been knocked unconscious. You are unable to perform any actions this turn, and unable to dodge or counterattack. | ||
![]() | Stun | You're stunned. You are unable to perform any actions this turn, and unable to dodge or counterattack. | ||
![]() | Daze | You can't snap out of the daze. The Hit Rate of your attack actions will be reduced by 20% during this turn. | ||
![]() | Deep Wound | Your wound is deep. Your healing and shield effects have been halved. | ||
![]() | Armor Break | The "White Wolf" has smashed your armor. Your Damage Reduction has been reduced by 50%. Perform a Wrap action for a chance of removing this status. | ✔️ | |
![]() | Echo | It's as if your soul can feel pain too. You will take 20% extra damage. Use Rest for a 50% chance of removing this status. | ✔️ | |
![]() | Shock | The ear-piercing whistle makes you too frightened to move. Damage output has been reduced by 20%. Use Rest for a 50% chance of removing this status. | ✔️ | |
![]() | All Thumbs | You have trouble keeping your balance when wielding a weapon. You will use an extra 4 Energy when performing a weapon attack. Activate the Weapon Practice specialty to remove this effect. | ||
![]() | Charge Up | After ❔ turn(s), unleash a pincer smash. Taking a total of ❔ damage or Stun will interrupt this status (currently taken ❔/❔ damage). | ✔️ | |
![]() | "Monster?" | Could such a creature really exist in this world? When you wear an amulet, you'll gain a special move against it. | ||
![]() | Tick Infestation | You've got ❔ pesky tick(s) in your clothes! This reduces your Dodge Chance by 10% and makes you unable to maintain statuses that require Attention. Use Rest for a 10% chance of shaking off the tick(s). | ✔️ | |
![]() | Infectious Saliva | Bacteria from Rex's saliva has infected your bloodstream. This makes you lose ❔ of your max Health and max Energy at the end of each turn. Use Bandage Wrap or Emergency Surgery to kill the germs completely. | ✔️ | |
![]() | Charge Up (Bone Crusher) | On the next turn, unleash Bone Crusher. Taking a total of ❔ damage or being stunned will interrupt this status (current damage taken: ❔/❔). | ✔️ |